| Description: |
Description
Fully
DirectX
10.1
compliant,
including
full
speed
32-bit
floating
point
per
component
operations
Shader
Model
4.1
geometry
and
pixel
support
in
a
unified
shader
architecture
32-and
64-bit
floating
point
processing
per
component.
High
performance
dynamic
branching
and
flow
control.
High
dynamic
range
rendering
with
floating
point
blending,
texture
filtering
and
anti-aliasing
support.
16-and
32-bit
floating
point
components
for
high
dynamic
range
computations.
Full
anti-aliasing
on
render
surfaces
up
to
and
including
128-bit
floating
point
formats.
Support
for
OpenGL
2.1
Anti-Aliasing
Filtering
Temporal
anti-aliasing
2x/4x/8x/16x
modes
Up
to
128-tap
texture
filtering
Acceleration
Features
Works
with
any
single-
or
two-channel
data
format
New
vertex
cache
and
vertex
fetch
design,
to
increase
vertex
throughput
from
previous
generations
Up
to
8k
x
8k
textures,
including
128-b/pixel
texture
are
supported.
High
efficiency
memory
controller
Specifications
Graphics
Engine
ATI
Radeon
HD
4650
Bus
Standard
PCI
Express
x16
2.0
Memory
Type
GDDR2
Memory
Size(MB)
512
Memory
Interface
128bit
Core
Clock
Speed(MHz)
600
Memory
Clock
Speed(MHz)
1000
Memory
Bandwidth(GB/sec)
N/A
Texture
Fill
Rate(billion/sec)
N/A
DVI
Output
1
D-SUB
Output
1
TV-Output
N/A
HDMI-Output
1(via
DVI
to
HDMI
adaptor)
VIVO(Video-in/out)
N/A
HDTV
Support
Y
HDCP
Support
Y
HDMI
Support
Y
Dual-link
DVI
Y
Display
Ouput(Max
Resolution)
2560x1600
RAMDACs
400
DirectX
Version
Support
10.1
OpenGL
Version
Support
2.1
CorssFire
Support
N/A
SLI
Support
N/A
3-way
SLI
N/A
HyperMemory
Tech.
N/A
TurboCache
tech.
N/A
Warranty
3
Years
Limited
Warranty
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